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Rebuilder Challenge Addendum

Updated: Mar 17


This is a MATURE AUDIENCE GAME and is not for children. Even with the zombies totally off, there would be gore and crude language. But hey we are building something for us adults that are going for it. And while doing the challenge, I discovered things :D So I made this addendum.


7 DAYS TO DIE — ENCOUNTER ROLL SHEET

Enemies Off / Manual Spawn System

HOW IT WORKS

One roll per trigger. Roll a D6 anything 3 or higher at night 4 or higher daytime is an encounter roll. So I will do the air drop and have to roll D6 for every time I was to get a zombie. It might not be a zombie spawning in front of me. The daily air drop is a trigger too. I want animals.


Roll a d20. Check the table. Whatever you hit, that's what spawned. When calling on zombies for various drops, this is an alternative allowing the addition of your dangerous animals and added encounter moments. I discovered when playing that I was never going to get dangerous animals. I suggest you start this the moment you find base camp. When building sometimes things start getting attracted to the noise. At times you find the bonus table has nothing and others are fully filled. It gets you a chance.



HOME BASE — Roll 4x Per Day Cycle

(Morning, Lunch, Dinner, Night) Night rolls: Zombie odds bump up one tier

Roll

Encounter

1

Bear

2

Wolf

3

Mountain Lion

4

Boar

5-6

Snake

7-8

Vulture

9-10

Deer

11-12

Chicken

13-14

Rabbit

15

Zombie — Irradiated / Demolisher

16

Zombie — Feral / Spider

17-18

Zombie — Shambler

19-20

Nothing — All quiet

OUT IN THE WILD — Roll Every Hour

Roll

Encounter

1-2

Bear

3-4

Wolf

5-6

Mountain Lion

7-8

Boar

9-10

Snake

11-12

Vulture

13

Deer

14

Chicken

15

Rabbit

16-17

Zombie — Irradiated / Demolisher

18

Zombie — Feral / Spider

19

Zombie — Shambler

20

Nothing — Coast is clear

BIOME-BASED ENCOUNTERS — Roll Every Hour (Out in the Wild)

Same d20 system but adjusted by WHERE you are

Forest / Deep Woods

Roll

Encounter

1-3

Bear (deep woods is their home)

4-6

Boar (forest foragers)

7-8

Wolf

9

Mountain Lion

10-11

Deer

12-13

Chicken

14

Rabbit

15

Snake

16

Vulture

17-18

Zombie — Shambler

19

Zombie — Feral / Spider

20

Zombie — Irradiated / Demolisher

At night: Bear range expands to 1-5. Boar drops to 6-7. Snakes drop off.

Hills / Mountain

Roll

Encounter

1-3

Mountain Lion (this is their territory)

4-6

Wolf (mountain pack hunters)

7

Bear

8

Boar

9-10

Deer

11

Rabbit

12-13

Vulture

14

Snake

15

Chicken

16-17

Zombie — Shambler

18-19

Zombie — Feral / Spider

20

Zombie — Irradiated / Demolisher

At night: Wolf expands to 4-8. Mountain Lion holds strong. Chicken disappears.

Desert / Wasteland

Roll

Encounter

1-5

Snake (they own the desert)

6-9

Vulture (circling everything)

10

Mountain Lion

11

Wolf

12

Boar

13

Rabbit

14

Chicken

15

Deer

16-17

Zombie — Shambler

18-19

Zombie — Feral / Spider

20

Zombie — Irradiated / Demolisher

At night: Snake expands to 1-7. Vultures drop off. Zombies bump up one tier.

Snow / Frozen Biome

Roll

Encounter

1-3

Mountain Lion (cold weather hunters)

4-6

Wolf (pack territory)

7-8

Bear

9

Deer

10

Rabbit

11

Boar

12

Vulture

13

Snake (rare — too cold)

14

Chicken

15-16

Zombie — Shambler

17-18

Zombie — Feral / Spider

19-20

Zombie — Irradiated / Demolisher

At night: Wolf expands to 4-8. Bear expands to 7-10. Snakes disappear completely.

Plains / Grassland (Default)

Roll

Encounter

1-2

Bear

3-4

Wolf

5-6

Mountain Lion

7-8

Boar

9-10

Snake

11-12

Vulture

13

Deer

14

Chicken

15

Rabbit

16-17

Zombie — Irradiated / Demolisher

18

Zombie — Feral / Spider

19

Zombie — Shambler

20

Nothing — Coast is clear

At night: Snakes expand to 9-12. Zombies bump up one tier.

KILL TRIGGER — Roll After Any Kill

Did the noise attract something?

Roll

What Showed Up

1

Something WORSE — Roll on Dangerous table

2-4

Zombie heard it

5-7

Animal buddy came looking

8-12

Vulture circling the carcass

13-20

Nothing — You got away clean

DANGEROUS TABLE (Kill Trigger "Something Worse")

Roll (d6)

Encounter

1

Zombie — Irradiated / Demolisher

2

Bear

3

Zombie — Feral / Spider

4

Wolf

5

Mountain Lion

6

Boar

NIGHT MODIFIER

All zombie encounter ranges expand by +1 slot at night. Darkness is their time.

ANIMAL PRODUCTS REMINDER

With enemies off and respawning off, you're NOT getting bird nests passively. These rolls are your source for:

  • Deer — Meat, leather, bone

  • Chicken — Meat, feathers, eggs (if modded)

  • Rabbit — Meat, hide

  • Boar — Meat, leather, bone, fat

  • Bear — Premium meat, leather, bone, fat

  • Wolf — Meat, leather, bone

  • Mountain Lion — Meat, leather, bone

  • Snake — Meat

  • Vulture — Meat, feathers, bone

QUICK REFERENCE — CHEST COUNTS

FOOD/DRINK (61 items)

  • Raw — 13

  • Canned — 15

  • Cooked — 23

  • Drinks — 11 (includes Snowball next to the Beer because we like a cold one)

RESOURCES (68 items)

  • Basic — 18

  • Ammo Components — 4

  • Arrowheads — 2

  • Car/Vehicle Parts — 6

  • Rocket Parts — 2

  • Building/Construction — 4

  • Crafting/Repair — 12

  • Other — 2

  • Component Resources — 14

  • Multi-Use — 3

GRAND TOTAL: 129 storage items + this encounter system

Remember: Snowballs are for smoothies. Beer goes next to the snowball. My cold one is a soda because zero tolerance is just smart.


But what if you want to use the spawning window. Awesome we can also do that. Hit a blank on the last page choose for yourself.


 
 
 

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