Rebuilder Challenge Addendum
- dreamwriterariaros
- Feb 21
- 4 min read
Updated: Mar 17

This is a MATURE AUDIENCE GAME and is not for children. Even with the zombies totally off, there would be gore and crude language. But hey we are building something for us adults that are going for it. And while doing the challenge, I discovered things :D So I made this addendum.
7 DAYS TO DIE — ENCOUNTER ROLL SHEET
Enemies Off / Manual Spawn System
HOW IT WORKS
One roll per trigger. Roll a D6 anything 3 or higher at night 4 or higher daytime is an encounter roll. So I will do the air drop and have to roll D6 for every time I was to get a zombie. It might not be a zombie spawning in front of me. The daily air drop is a trigger too. I want animals.
Roll a d20. Check the table. Whatever you hit, that's what spawned. When calling on zombies for various drops, this is an alternative allowing the addition of your dangerous animals and added encounter moments. I discovered when playing that I was never going to get dangerous animals. I suggest you start this the moment you find base camp. When building sometimes things start getting attracted to the noise. At times you find the bonus table has nothing and others are fully filled. It gets you a chance.
HOME BASE — Roll 4x Per Day Cycle
(Morning, Lunch, Dinner, Night) Night rolls: Zombie odds bump up one tier
Roll | Encounter |
1 | Bear |
2 | Wolf |
3 | Mountain Lion |
4 | Boar |
5-6 | Snake |
7-8 | Vulture |
9-10 | Deer |
11-12 | Chicken |
13-14 | Rabbit |
15 | Zombie — Irradiated / Demolisher |
16 | Zombie — Feral / Spider |
17-18 | Zombie — Shambler |
19-20 | Nothing — All quiet |
OUT IN THE WILD — Roll Every Hour
Roll | Encounter |
1-2 | Bear |
3-4 | Wolf |
5-6 | Mountain Lion |
7-8 | Boar |
9-10 | Snake |
11-12 | Vulture |
13 | Deer |
14 | Chicken |
15 | Rabbit |
16-17 | Zombie — Irradiated / Demolisher |
18 | Zombie — Feral / Spider |
19 | Zombie — Shambler |
20 | Nothing — Coast is clear |
BIOME-BASED ENCOUNTERS — Roll Every Hour (Out in the Wild)
Same d20 system but adjusted by WHERE you are
Forest / Deep Woods
Roll | Encounter |
1-3 | Bear (deep woods is their home) |
4-6 | Boar (forest foragers) |
7-8 | Wolf |
9 | Mountain Lion |
10-11 | Deer |
12-13 | Chicken |
14 | Rabbit |
15 | Snake |
16 | Vulture |
17-18 | Zombie — Shambler |
19 | Zombie — Feral / Spider |
20 | Zombie — Irradiated / Demolisher |
At night: Bear range expands to 1-5. Boar drops to 6-7. Snakes drop off.
Hills / Mountain
Roll | Encounter |
1-3 | Mountain Lion (this is their territory) |
4-6 | Wolf (mountain pack hunters) |
7 | Bear |
8 | Boar |
9-10 | Deer |
11 | Rabbit |
12-13 | Vulture |
14 | Snake |
15 | Chicken |
16-17 | Zombie — Shambler |
18-19 | Zombie — Feral / Spider |
20 | Zombie — Irradiated / Demolisher |
At night: Wolf expands to 4-8. Mountain Lion holds strong. Chicken disappears.
Desert / Wasteland
Roll | Encounter |
1-5 | Snake (they own the desert) |
6-9 | Vulture (circling everything) |
10 | Mountain Lion |
11 | Wolf |
12 | Boar |
13 | Rabbit |
14 | Chicken |
15 | Deer |
16-17 | Zombie — Shambler |
18-19 | Zombie — Feral / Spider |
20 | Zombie — Irradiated / Demolisher |
At night: Snake expands to 1-7. Vultures drop off. Zombies bump up one tier.
Snow / Frozen Biome
Roll | Encounter |
1-3 | Mountain Lion (cold weather hunters) |
4-6 | Wolf (pack territory) |
7-8 | Bear |
9 | Deer |
10 | Rabbit |
11 | Boar |
12 | Vulture |
13 | Snake (rare — too cold) |
14 | Chicken |
15-16 | Zombie — Shambler |
17-18 | Zombie — Feral / Spider |
19-20 | Zombie — Irradiated / Demolisher |
At night: Wolf expands to 4-8. Bear expands to 7-10. Snakes disappear completely.
Plains / Grassland (Default)
Roll | Encounter |
1-2 | Bear |
3-4 | Wolf |
5-6 | Mountain Lion |
7-8 | Boar |
9-10 | Snake |
11-12 | Vulture |
13 | Deer |
14 | Chicken |
15 | Rabbit |
16-17 | Zombie — Irradiated / Demolisher |
18 | Zombie — Feral / Spider |
19 | Zombie — Shambler |
20 | Nothing — Coast is clear |
At night: Snakes expand to 9-12. Zombies bump up one tier.
KILL TRIGGER — Roll After Any Kill
Did the noise attract something?
Roll | What Showed Up |
1 | Something WORSE — Roll on Dangerous table |
2-4 | Zombie heard it |
5-7 | Animal buddy came looking |
8-12 | Vulture circling the carcass |
13-20 | Nothing — You got away clean |
DANGEROUS TABLE (Kill Trigger "Something Worse")
Roll (d6) | Encounter |
1 | Zombie — Irradiated / Demolisher |
2 | Bear |
3 | Zombie — Feral / Spider |
4 | Wolf |
5 | Mountain Lion |
6 | Boar |
NIGHT MODIFIER
All zombie encounter ranges expand by +1 slot at night. Darkness is their time.
ANIMAL PRODUCTS REMINDER
With enemies off and respawning off, you're NOT getting bird nests passively. These rolls are your source for:
Deer — Meat, leather, bone
Chicken — Meat, feathers, eggs (if modded)
Rabbit — Meat, hide
Boar — Meat, leather, bone, fat
Bear — Premium meat, leather, bone, fat
Wolf — Meat, leather, bone
Mountain Lion — Meat, leather, bone
Snake — Meat
Vulture — Meat, feathers, bone
QUICK REFERENCE — CHEST COUNTS
FOOD/DRINK (61 items)
Raw — 13
Canned — 15
Cooked — 23
Drinks — 11 (includes Snowball next to the Beer because we like a cold one)
RESOURCES (68 items)
Basic — 18
Ammo Components — 4
Arrowheads — 2
Car/Vehicle Parts — 6
Rocket Parts — 2
Building/Construction — 4
Crafting/Repair — 12
Other — 2
Component Resources — 14
Multi-Use — 3
GRAND TOTAL: 129 storage items + this encounter system
Remember: Snowballs are for smoothies. Beer goes next to the snowball. My cold one is a soda because zero tolerance is just smart.
But what if you want to use the spawning window. Awesome we can also do that. Hit a blank on the last page choose for yourself.




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